Platform 2010 wants you!
Date: March 25th, 2010
Time: 10am to 5pm
Venue: Hull Truck Theatre
Click Here for the days Itinerary
Platform 2010 offered an incredible agenda of speakers and workshops.
All areas of the Gaming Industry were addressed.

"I would like to thank all of our speakers for doing such a great job at Platform 2010. I hugely appreciate the time and commitment that you gave to the event – each
and every one of you played a major part in making the event such a huge success.
We have started something very exciting here, and I am delighted that you are all aboard!
Thank you once again."

Presented by Dr. Jon Purdy, Department of Computer Science, Hull University.
Experience an informative and fun journey from the pioneering days of the first games to the huge global industry it has become.

Presented by Marie Kell of Andrew Jackson.
A copy of Maries presentation can be found here and
further information about Andrew Jackson Solicitors can be found
here.

Presented by Nick Thompson of Kingston Communications.
Will be discussing the Digital agenda within Hull and how Kingston Communications (KC) can support the gaming industry.

Presented by Sarah Humphreys of Hull School of Art and Design.
Further education leads to success and Sarah has seen it first hand. Find out more about the courses at Hull School of Art and Design and hear about some of many of the success stories that have been generated from this world class institution.

Presented by Arif Majothi (Creator of Anaksha). One of the most important factors of any successful game is to create a character or scenario that grabs the interest of your audience and holds it. Arif brings his 13 years experience in the film industry to the table and teaches us how to create a believable character and bring them to life.

Also speaking on this subject is Lawrence Mann (Founder of OneMannBrand). Brand imagery and iconography is another key element in the success of many games. Lawrence is the onemann to tell you how to succeed in this area.

Presented by Gareth Greaves-Milner of McParland Finn Ltd.
Starting out in any business is fraught with pitfalls. From business the relationships you enter into, to the physical equipment you acquire; the gaming sector is unique in the risks and constraints it presents. Learn how to best mitigate these and manage your growth accordingly.

Presented by Sarah Webb of Tuna
Artist Sarah Webb delivers an overview of the production of Cletus Clay, an upcoming PC/XBLA side-scrolling platform brawler developed by Sheffield based game production company Tuna. Cletus Clay is made using real clay and stop frame animation.

Rob Miles of Hull University spoke extensively on this subject and further information about his speech can be found here

Also speaking on this subject was Darren McKie of Hull University.
A copy of Darrens presentation can be found here